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  #1  
Old 1st March 2001, 06:55 AM
Paul Alexander
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Yin Yang Quality Games

Help folks,

Do any of you know of a website(s) that have quality games descriptions on them like Deming's Red Bead Experiment. I need to organize some training within my company and need something toliven up my presentations - as you know the best way to learn is to do.

All help is appreciated.

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Paul R Alexander
Program Quality Engineer (Ford Division)
Lear Automotive Engineering GmbH & Co KG
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  #2  
Old 7th February 2002, 09:37 AM
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Default Quality Type games

Hi Guys!!

I'm back, and need your help.

Does anyone have any suggestions for quality type games to get peoples blood flowing in understanding "quality" ie. The bead experiment by Deming etc.

Just something to get people thinking...

Also, if anyone knows of any books on this type of thing.

Thank you............................

Edith
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Old 8th February 2002, 08:31 AM
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I believe there is a book or maybe even a kit called "Games for Trainers"? I thought I had some info on it, If found I will post. Also, the "Fifth Discipline Fieldbook" has some general training games (e.g. one stresses listening skills while interviewing with a blindfold on).
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Old 8th February 2002, 09:07 AM
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Default Games

I'm interested as well. Edith - I recently "invented" one of my own. Actually, I'm still getting my thoughts together on what points I can make with it.

It started with me finding dice that my son had for a Dungeons and Dragons game, or some other role play type game. One die is a pyramid (4 sided) one is 8 sided, one is 10 sided and one is 20 sided. Rolling the die, adding the numbers and sampling 3 "rolls" I created a control chart. I had the kids be "operators" and of course all the typical Deming red bead stuff occurred. We pretended "bigger is better" and after a "motivating" speech, there was a trend of 5 increasing averages. I don't suppose it is any different with regular dice, except the 20 sided dice adds alot of variation - and makes for some more interesting histograms, etc.

Several other typical Deming things occurred. The kids "picked" on one for rolling low, etc.

So now I'm thinking of other things....I had a conversation yesterday about how a process could be in control but not capable, and this process could help demonstrate it. How could you reduce variation? Etc. I think if I work at it, I can have a neat example. My sons indicates these dice are available in many shapes and sizes.

If anyone has any input to this, I'd appreciate it. Like what other points can be made or other "exercises" within the game.

(I'd like to work in the concept of overadjustment, because another topic had to do with "getting close to the control limit." Maybe adding or subtracting the 4 sided die?)
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Old 8th February 2002, 01:28 PM
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Default Quincunx Simulator

My company has developed a Software for Learning Statistical Process Control through Experiments. With 'Quincunx SPC Simulator' simulates a process and lets you experiment with parameters to learn various aspects of SPC such as why and how control charts work

To download a fully functional shareware version go to : http://www.symphonytech.com/quincunx.htm
-Atul.
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Old 9th February 2002, 11:02 PM
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Default Games and Having Fun

Hi Laura,

Seems like you really have something there...

There was one game I heard about that taught employees about variation. The way it went was: You freeze a block of cheese, and then during your "game" you have each employee/student try to slice a pc using a cheese slicer. (Which turns out to be impossible)

It teaches variation through the different slices you get, customer satisfaction (the cheese slice may not look great, but in a sauce it wouldn't matter?)

Again, I don't know the whole theory of the game, but it sounds interesting.!

Once again, thanks for the input!
Edith
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Old 15th February 2002, 10:58 AM
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Edith,
Ran across this while searching the web and thought of you;

http://maple.lemoyne.edu/~wright/learn.htm
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Old 17th February 2002, 08:28 PM
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BIG Smile Thank for link Sam!!

Thanks for the link Sam, I found it to be VERY useful!

I find that teaching through games, is so much easier.

Thanks again,
Edith
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