R
Randy Stewart
Rework
Before I ask my question I'll fill you in on the company. We are a low volume production and prototype supplier to the B3. We design and manufacture automotive body stampings. Part of our responsibility is to prove out production processes so we will utilize experimental means if requested. Additionally engineering change is our middle name we may incorporate as many as 6 in a part in a day. My question is concerning rework. I'll give you an example: We were making support rails (left & right hand) and found that the part design (customer supplied) was not feasible, we produced the tooling to make the part (fit & function) but it could not be manufactured to original design. We were given concessions and modified the part design on 1 hand, re-cut the tooling and proved out the process (customer paid) however, the customer had no more funding and would not pay for the re-cut of the other hand so we developed a hand rework process to correct the parts (remember this is prototype). The re-cut hand took 2 hours of hand fab to be qualified while the other hand took 8 hours of hand work to be qualified. Is there any rework here??????
Due to the prototype environment we do a great deal of hand fabrication because the customer does not like to pay for secondary tooling (flange, trim, hem dies, etc.). To what extent would you classify rework. Say a fender takes 3 hours to fab on an average, a job (different fender) comes through that takes you 7 hours to fab on average due to the dart depth and radius. Upon investigation you find that the dies are giving you the best part possible within the process limitations. Would you consider the added 4 hours rework???
All suggestions and ideas will be greatly appreciated.
Before I ask my question I'll fill you in on the company. We are a low volume production and prototype supplier to the B3. We design and manufacture automotive body stampings. Part of our responsibility is to prove out production processes so we will utilize experimental means if requested. Additionally engineering change is our middle name we may incorporate as many as 6 in a part in a day. My question is concerning rework. I'll give you an example: We were making support rails (left & right hand) and found that the part design (customer supplied) was not feasible, we produced the tooling to make the part (fit & function) but it could not be manufactured to original design. We were given concessions and modified the part design on 1 hand, re-cut the tooling and proved out the process (customer paid) however, the customer had no more funding and would not pay for the re-cut of the other hand so we developed a hand rework process to correct the parts (remember this is prototype). The re-cut hand took 2 hours of hand fab to be qualified while the other hand took 8 hours of hand work to be qualified. Is there any rework here??????
Due to the prototype environment we do a great deal of hand fabrication because the customer does not like to pay for secondary tooling (flange, trim, hem dies, etc.). To what extent would you classify rework. Say a fender takes 3 hours to fab on an average, a job (different fender) comes through that takes you 7 hours to fab on average due to the dart depth and radius. Upon investigation you find that the dies are giving you the best part possible within the process limitations. Would you consider the added 4 hours rework???
All suggestions and ideas will be greatly appreciated.