M
Mr. Friend
Hi Friends,
I'm pretty good with GD&T (1994 & 2009), but wish to verify something before acting.
I'm interested in measuring the actual position of a pierce point (i.e., "Point G") of a cylinder axis intersecting a plane. This point is given three locating Basic dimensions: one in Z, one in X, and one in Y. I typically would discover the deviations from the print's true position and input them into the formula 2SQRT(x^2+y^2) to get the actual. But here, we have a third Basic. How would I measure a pierce point's true position?
I would be so grateful for any help on this.
I'm pretty good with GD&T (1994 & 2009), but wish to verify something before acting.
I'm interested in measuring the actual position of a pierce point (i.e., "Point G") of a cylinder axis intersecting a plane. This point is given three locating Basic dimensions: one in Z, one in X, and one in Y. I typically would discover the deviations from the print's true position and input them into the formula 2SQRT(x^2+y^2) to get the actual. But here, we have a third Basic. How would I measure a pierce point's true position?
I would be so grateful for any help on this.