Enternationalist
Quite Involved in Discussions
Personally, the usefulness of "bright line" methods as we're discussing them more or less begins and ends and creating a consistent process across large numbers of people when all or most of them do not have good statistical knowledge. 14971 can be read to imply this approach in its ask for clear "criteria for acceptability", though in reality I think that's just a concession given to the lazy approach to these processes that is the norm.
Usually, if I'm going for that sort of method at all, I prefer to be extremely conservative - the bright line is for things that are definitely fine. Anything even remotely ambiguous should be subject to something deeper, looking at real values and real data. Basically, an easy method for the lazy to use to discard trivial cases.
In the case of estimating probability in particular, I find things get interesting. In most real-world cases, especially novel designs and in small teams, it's pretty much untenable to have robust data for every element in a sequence of events. I usually end up going for an estimate that is conservative and explained explicitly as an estimate (or if it's a guess, which sometimes they are, being upfront about that), with more realistic probabilities being contingent on getting data - but I still often find myself in an uncomfortable spot where analysis is either rigid and resistant to "common-sense" analysis and doesn't really help the design process; or underbaked such that it may as well have been someone saying "I reckon this one's pretty bad".
@Bev D , I'd be eager to hear if you have found a good consistent approach when it comes to the meat and potatoes of dredging through sequences of events in the context of initial design & development.
Usually, if I'm going for that sort of method at all, I prefer to be extremely conservative - the bright line is for things that are definitely fine. Anything even remotely ambiguous should be subject to something deeper, looking at real values and real data. Basically, an easy method for the lazy to use to discard trivial cases.
In the case of estimating probability in particular, I find things get interesting. In most real-world cases, especially novel designs and in small teams, it's pretty much untenable to have robust data for every element in a sequence of events. I usually end up going for an estimate that is conservative and explained explicitly as an estimate (or if it's a guess, which sometimes they are, being upfront about that), with more realistic probabilities being contingent on getting data - but I still often find myself in an uncomfortable spot where analysis is either rigid and resistant to "common-sense" analysis and doesn't really help the design process; or underbaked such that it may as well have been someone saying "I reckon this one's pretty bad".
@Bev D , I'd be eager to hear if you have found a good consistent approach when it comes to the meat and potatoes of dredging through sequences of events in the context of initial design & development.